


Clearing the location gives you cards like weapons, equipment or artifacts, and other items like healing potions. Each location has a difficulty rating, with one skull being the lowest and five the most dangerous. Upon entering a region, players can fly around in raven form, going to different landmarks and fighting enemies. There’s also the seventh door – it unlocks when the game goes live and seemingly ties into the live experience. Once three bosses have been defeated, the sixth door with the final boss, The Betrayer, opens. As you defeat that region’s boss, another door unlocks. Only one is unlocked in the beginning and takes you to one of the five regions in the world. Ravenbound starts the player in a room with many doors.

In a new 16-minute alpha gameplay video (via IGN), creative director Emil Kraftling breaks down the different systems while lead designer Simon Laserna demonstrates them. However, while it uses the Apex Engine, Systemic Reaction’s Ravenbound is a rogue-lite developed by a small team in Stockholm. When you think of an open-world title from Avalanche Studios Group, Just Cause comes to mind.
